Hotwiring

Hotwiring is a criminal activity possible to everyone after Level 20?. Hotwiring is the act of stealing another vehicle through bypassing the car's ignition. In Streetlife, hotwiring results in you owning the vehicle afterwards. Hotwiring includes the stages of getting into the car, starting the car, and fleeing the scene.

Cooldown
You can only steal 1 car every 20 minutes. Walking away from a failed attempt will not result in a 20 minute cooldown but will trigger the usual 2 minute wait.

Getting in the vehicle
Getting inside the vehicle requires busting the driver-side window. This can be done with any melee object, preferably a bat. The car alarm has a 50% of activating when performing the action.

Starting the vehicle.
Starting the vehicle requires passing through a Scramble game. When you have guessed 7/10 words correct, the car will start. Failing 3 or more words will result in the car alarm going off again and you being ejected from the car and unable to try again for 2 minutes. Ejecting from the seat while scrambling will result in 2 minute cooldown. After breaking the window you don't have to do this again.

Fleeing the scene.
After completing the Scramble, fleeing the scene is the preferred action. You now own the vehicle and can choose to scrap it at Jerrod's Junkyard for 30% of its original price.